AI Insights · Timothy · January 2023
Top 5 Third Person Games on iOS in Europe: Q4 2022 Performance
Explore the performance of the top 5 third-person games on iOS in Europe during Q4 2022, with insights into their weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 third-person games on the iOS platform in Europe demonstrated varying trends in their performance metrics. This analysis, based on data from Sensor Tower, provides an overview of their weekly downloads, revenue, and active users.
Stumble Guys from Scopely, Inc. experienced fluctuations in its weekly revenue, starting at approximately $615K in late September and peaking at around $671K in the first week of October. Revenue then declined to a low of about $241K in mid-December before recovering to $375K by the end of the year. Weekly downloads showed a downward trend, beginning at 384K and dropping to a nadir of 144K in early December, but rebounded to 231K in the final week. The game’s active users also saw a decline from 4.16M to a low of 2.84M in early December, before slightly increasing to 3.03M by the end of December.
Subway Surfers by Sybo Games ApS showed steady weekly revenue, hovering around $13K to $17K throughout the quarter. Weekly downloads were consistent, starting at 205K and seeing a significant jump to 345K in the last week of December. Active users initially decreased from 7.09M to 5.72M in early December but then rose to 6.61M by the end of the quarter.
Going Balls from SUPERSONIC STUDIOS LTD had modest weekly revenue, fluctuating between $1K and $2.6K over the period. The game saw an upward trend in downloads, beginning at 117K and peaking at 187K in the last week of December. Active users followed a similar pattern, increasing from 589K to nearly 797K by the end of the quarter.
PUBG MOBILE by Tencent Mobile International Limited maintained high weekly revenue, starting at $1.11M and reaching a peak of $1.78M in mid-December. Weekly downloads remained relatively stable, ranging from 99K to 144K. The number of active users showed a slight increase from 3.15M to 3.45M over the quarter.
Tall Man Run, also from SUPERSONIC STUDIOS LTD, saw its weekly revenue rise from $225 to $599 by the end of December. Downloads increased significantly from 52K to 137K over the period. Active users grew from 267K to 384K, reflecting the game's rising popularity.
For more detailed insights and data, visit Sensor Tower.